Author: David Gaider
Series: Dragon Age 3
Genre: Fantasy, High Fantasy
Rate: 4/5 | Goodreads
Did you know Dragon Age 4 is in the making? A teaser came out in 2018 December, and I missed it until recently. Announcements are to be expected in this year’s E3. I can barely contain myself. But that was a great excuse to continue with the book series.
About: Blight is over, but troubles are far from it. Kirkwall fell as mage Anders pushed the Chantry, Templars, and the Circle of Magi into an open conflict, forcing everyone’s hand. He believed a change is necessary, and can only happen when there’s no other choice. Otherwise everyone will succumb to the old ways. His actions rippled through Thedas in an echo, creating tension and outright battles.
While some mages, still huddled in their Circles, formed loud political groups, demanding freedoms and rights, others believed there ought to be a better way than lose mages on the world, or mages locked in their towers, away from the world, under constant, maddening surveillance. One of such mages is Wynne. And with the secret support from Divine Justinia herself, she sets off to a former Grey Wardens keep, now left scared due to a fairly recent demon outbursts. For, you see, Wynne seeks a friend there. A friend who has become an abomination against all odds. For this friend was a Tranquil, cut away from the Fade, and all human emotions, made as unsavory for demons as a rock would be. And thus, the answer to how this happened, and how it affected the said Tranquil might just be what they all need.
Mine: The setting of this book is right after the second game, and just before the third one. There’s very many familiar faces, names, places. Some very interesting lore, a bit of history, and a good handful of nostalgia to those who have played their share of Hero of Ferelden, or Champion of Kirkwall. On top of that, one of the most prominent characters in this book is a young man called Cole, who people either can’t see or if they saw him – they forget all about it. The only true minus I got for this book is that there was truly plenty of time for walking and talking spared. Of course, it’s understandable, if you remember the maps in the third game, for those are the ones they cover in this book. But still, pacing could be just a little brisker.
I loved it alright. There wasn’t even a chance that I didn’t love it. 4 out of 5. Ah how I wish I could replay them all now…